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Chapter 5 Walkthrough: Coffey's Townhome, the Thugs and Dennison

Chapter 5 of The Bibliophile: reach Coffey's townhome, beat the wandering thugs with the club, then hand over the libretto upstairs and learn Shrivel.

11/2/2026 The Bibliophile Walkthrough Last updated: 11/2/2026 3 min read Verified by playing

FAQ

How do I beat the thugs at Coffey's townhome?
Use attack large thug with club or attack lean thug with club when one is in the room. A hit usually knocks one out. Cast mend wound only after you have been hit.
What happens if I get knocked out?
You wake in the downstairs bathroom and can retry. Type break door until it opens, then leave to the northwest and go back to the fight.
Where are the stairs in Coffey's townhome?
The stairs are in the Downstairs Library, which is west of the kitchen. Go up, then southeast to reach the bedroom where Dennison is.

What happens in chapter 5?

Coffey’s call was a cry for help. When you reach his townhome the front door has been bashed open, loud music is playing, and two of Dennison’s thugs are roaming the house. You need to clear them, climb to the upstairs bedroom and hand the libretto to Dennison, who is holding Coffey. When you get home you learn your second spell.

How do I get to Coffey’s townhome?

Start in your apartment. A line made only of directions means a run of moves, so type each direction as its own command.

s s w n
e e e e e n e
s

You pass the Aasim Ahlaam shop on the way. The last s takes you through the broken door into the Townhome Foyer.

Route from the Severn through the alleys and the park to Dr. Coffey’s townhome in The Bibliophile, passing Aasim Ahlaam’s shop on the way

What do I do before the fight?

Make room in your inventory. The carrying limit is real, and the letter opener you are about to pick up will not fit otherwise.

put storage key in satchel
put flashlight in satchel
e
take letter opener

The den is east of the foyer, and the letter opener sits on the coffee table.

How do I beat the two thugs?

A large thug and a lean thug wander the house at random and arrive in whichever room you wait in. A simple method is to stay in the den, type wait, and attack whichever thug the game says has arrived.

  • attack large thug with club or attack lean thug with club when one is in the room. A hit usually knocks him out, but you may need two or three swings.
  • Cast cast mend wound only after the text says a thug hit you. Casting it at full health wastes the turn.
  • Once a thug is unconscious, attacking him again only wastes a turn.

If you are knocked out, you wake up in the downstairs bathroom. Type break door repeatedly until the door gives way, then leave to the northwest and return to the fight.

The thugs do not stay down. As soon as both are unconscious, head upstairs.

How do I reach Dennison upstairs?

The stairs are in the Downstairs Library, which is west of the kitchen. From the den type w s w u se, and you arrive in the upstairs bedroom, where Dennison is holding Coffey at gunpoint.

put libretto on desk
x dennison
ask dennison about libretto
ask coffey about flying creature
ask coffey about another errand

Hand over the libretto by putting it on the desk. Dennison takes it, and when you ask him about it he calls a flying creature that carries him off through the balcony doors. Coffey then explains what the creature was and sends you on another errand: you are to rest first, then visit his friend Aasim Ahlaam and ask for a book called Africa’s Dark Sects.

How do I get home and learn Shrivel?

Walk back the way you came, then go up to your apartment and study again.

nw d e n n
w s w w w w w s e
n n
study volume

The second lesson teaches Shrivel, which you cast with cast shrivel on <target>. The spells guide explains how it works. You can see the house on the Coffey’s townhome page. Chapter 6 takes you to the shop.

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